Story-telling
Since the beginning of man-kind humans have been creating art that tells a story. Often before written languages people would use this art to pass on their stories from generation to generation. My 2nd Graders learn about artists that create stories, illustrators, and how to write their own stories about their art or show their stories within their work.
Emotions
Artists sometimes make artwork to invoke certain emotions or feelings within the viewers. They may also create artwork as a way to express themselves. Since everyone experiences these different emotions they are an important part of our lives, and a very relatable subject to pursue. Art therapy is one way that people may use art to heal themselves emotionally and sometimes physically. My 3rd graders learn about different artwork that represents emotion and are able to discuss the work they create and their own emotions with their classmates.
Culture
Culture is defined as the customs, arts, social institutions, and achievements of a particular nation, people, or other social group. Someones' culture is a big part of their every day lives. You may be surrounded with aspects in your life from different cultures and not even realize it. It is important for any individual to learn about and respect the cultures of others. Many cultures have their own artwork that is popular, and other times artists choose to make works that represent their unique culture.
Op Art
Op art, short for optical art, is a style of visual art that uses optical illusions. Op art works are abstract, with many better known pieces created in black and white. Typically, they give the viewer the impression of movement, hidden images, flashing and vibrating patterns, or of swelling or warping.
Appropriation
Appropriation in art is the use of pre-existing objects or images with little or no transformation applied to them. The use of appropriation has played a significant role in the history of the arts.
Biomorphism
Biomorphism models artistic design elements on naturally occurring patterns or shapes reminiscent of nature and living organisms. Taken to its extreme it attempts to force naturally occurring shapes onto functional devices.